Set up your Roblox studio leaderstats script free and fast

If you've been searching for a working roblox studio leaderstats script free to use in your next project, you probably already know how annoying it is to find one that isn't outdated or over-complicated. We've all been there—you just want a simple leaderboard to show off player scores, coins, or "Kills," but instead, you find a 200-line script that breaks the moment you hit the "Play" button.

Honestly, setting up a leaderboard is one of those things that feels like it should be a built-in feature, but in Roblox, you have to do a little bit of manual labor to get it going. The good news? It's actually pretty straightforward once you get the hang of it. You don't need to be a coding genius to get this working. In this post, I'm going to give you the exact code you need and walk you through how to customize it so it fits your game perfectly.

Why you need a leaderboard anyway

Think about any popular game you've played on Roblox. Whether it's a simulator, an obby, or a battle royale, there's almost always a list in the top-right corner showing who has the most points or the highest level. That's the leaderstats.

It's one of the best ways to keep players engaged. People love seeing their names at the top of a list, and they love seeing their "Money" count go up. If your game doesn't have a visual way for players to track their progress, they're probably going to get bored and leave pretty quickly. By adding a simple script, you're giving them a reason to stick around and grind.

The basic leaderstats script

Let's get straight to the point. To make this work, you need to put a script inside the ServerScriptService. Don't put it in the Workspace or a LocalScript, or it won't work the way you want it to.

Here is the most basic version of a roblox studio leaderstats script free for anyone to use:

```lua game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player

local points = Instance.new("IntValue") points.Name = "Coins" points.Value = 0 points.Parent = leaderstats 

end) ```

That's it. That's the whole thing. If you copy and paste that into a new Script (not a LocalScript!) in ServerScriptService, you'll see a "Coins" counter appear in the top right the next time you test your game.

Breaking down how it works

I know it's tempting to just copy the code and run, but it helps a lot to understand what's actually happening. That way, if you want to change "Coins" to "Gold" or "Level," you'll know exactly which line to edit.

First, we use game.Players.PlayerAdded:Connect. This is basically telling the game, "Hey, every time a new person joins, run this bit of code." Without this, the leaderboard wouldn't know who to show stats for.

Next, we create a folder called leaderstats. This is super important: the name must be exactly "leaderstats" in all lowercase. Roblox is programmed to look for a folder with that specific name inside the player object. If you name it "LeaderStats" with capital letters, the game won't recognize it as a leaderboard, and nothing will show up on the screen.

Then, we create an IntValue. This is just a fancy way of saying a whole number. We name it "Coins" (or whatever you want) and set its starting value to 0. Finally, we "parent" it to the leaderstats folder so the game knows it belongs on the leaderboard.

How to add more than one stat

Maybe your game needs more than just coins. Maybe you want to track "Wins" and "Level" at the same time. You don't need a separate script for this. You can just add more lines to the same function.

Here's how you'd add a second stat:

```lua game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player

local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 0 coins.Parent = leaderstats local wins = Instance.new("IntValue") wins.Name = "Wins" wins.Value = 0 wins.Parent = leaderstats 

end) ```

Now, when you play, you'll see two columns on the leaderboard. You can keep doing this for as many stats as you want, though it's usually best to keep it to three or four so the UI doesn't get too cluttered.

Making the numbers actually go up

Having a leaderboard that just stays at zero is pretty boring. You need a way to change those values. Usually, you'd do this through another script, like a touch-part script or a proximity prompt.

For example, if you want a player to get 10 coins when they touch a part (like a gold coin on the ground), you could put a script inside that part that looks like this:

lua script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 10 script.Parent:Destroy() -- The coin disappears after being picked up end end)

This is where the magic happens. You're telling the script to find the player who touched the part, look into their leaderstats folder, and add 10 to their current "Coins" value.

Why isn't my leaderboard showing up?

If you've followed the steps and you still don't see anything, don't panic. It's usually a small fix. Here are the most common reasons why a roblox studio leaderstats script free might fail:

  1. Check the folder name: Is it exactly leaderstats? No capitals, no spaces? If it's "Leaderstats" or "Stats," it won't work.
  2. Server vs. Local: Did you put the script in a LocalScript? LocalScripts only run on the player's computer, but leaderstats need to be handled by the server so everyone can see them. Make sure it's a regular Script in ServerScriptService.
  3. Typing errors: Double-check your spelling. If you named the value "Coins" in the leaderstats script but tried to call it "Coin" in your touch script, the game will throw an error.
  4. Output Window: Always keep your Output window open in Roblox Studio (View -> Output). It will literally tell you if there's an error and what line it's on. It's a lifesaver.

Taking it to the next level: Saving data

The basic script I gave you is great for testing, but there's one big catch: when a player leaves the game, their stats vanish. When they join back, they're back at zero. If you're making a serious game, players are going to be pretty upset if they lose their progress.

To fix this, you need to use DataStoreService. This is a bit more advanced, but it's essential for any game with a currency system. Basically, you want the script to save the player's values to Roblox's cloud when they leave and load them back up when they return.

While a full DataStore tutorial could be its own 1000-word article, the general idea is to use SetAsync to save the data and GetAsync to retrieve it. If you're just starting out, get the basic leaderboard working first. Once you're comfortable with that, you can start looking into "DataStore scripts" to make those numbers permanent.

Wrapping things up

Adding a leaderboard is one of the quickest ways to make your Roblox game feel "real." It gives players a sense of purpose and competition. Whether you're building a simple hangout spot or a complex RPG, using a roblox studio leaderstats script free is the foundation for your game's economy and progression system.

Don't be afraid to experiment. Try changing the "IntValue" to a "StringValue" if you want the leaderboard to show text (like a "Rank" name instead of a number). Try adding different colors or custom UI if you're feeling fancy. The script I gave you is just the starting point—where you take it from there is entirely up to you.

Happy building, and I hope to see your game on the front page soon!